- Classical motion planning - a Drake-backed world model with RRT-Connect planning and Pink IK, driven through the
ManipulationModuleRPC interface (RoboPlan available as an alternative backend). - Teleoperation - three ways to move an arm by hand: zero-gravity teach mode, VR (Quest), and keyboard.
- An imitation-learning loop - record demonstrations, export a LeRobot dataset, train a policy, and run it back on the arm. Collection and export ship on every arm; running a trained checkpoint on hardware ships today on the Galaxea A1Z. See Collect data & train a policy for the full loop, or the complete A1Z guide for the hand-teach β train β deploy path start to finish.
Where do you want to start?
Choosing a teleop method
Ranked by how well they work for demonstrating tasks:- Teach mode (kinesthetic) - put the arm in gravity-compensated zero-force mode and drag it through the task. Most natural demonstrations, no extra hardware. Available on the Galaxea A1Z.
- VR (Quest) - 6-DOF controller tracking with hold-to-engage and per-episode record controls. Best when the operator must stay out of the workspace. VR teleoperation.
- Keyboard - one key per axis. Good for smoke-testing a stack and demos without hardware; genuinely painful for collecting training data. Do not plan a data-collection session around it.
Quick start: keyboard teleop (no hardware)
Each blueprint launches the full stack - keyboard UI, mock controller, IK solver, and Drake visualization:http://localhost:7000) to see the robot.
Motion planning
Install the dependencies, then run a planner against a mock coordinator:skip
Backends
Planning separates the world representation from the planner algorithm and the IK backend:
Select per run with module options; invalid combinations fail at startup rather than at the first plan request:
Visualization
Planning visualization is configured onManipulationModuleConfig.visualization, independent of the global Rerun viewer: meshcat (embedded Drake visualizer), viser (in-process web visualizer with preview ghosts and panel controls), or none.
Perception + agent
An arm stack with a camera and an LLM agent on top, in one command:Architecture
- KeyboardTeleopModule - UI publishing spatial end-effector twist intent
- ControlCoordinator - 100 Hz control loop with mock or real hardware adapters
- ManipulationModule - world backend, motion planning, obstacle management, visualization
